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Tank Companies Battle
In this mode, you create your own team/company by inviting friends or by random players joining your company. After setting-up the team, you will randomly fight other tank companies. Similar to single-player and platoon random matches, you will earn experience points and credits. Using a point system, you have a maximum of 90 points to "spend" building your company based on tank tier number (ie: a tier-10 tank spends 10 points), and will need a minimum of 60 points to start the company battle. This mode is mainly used by large groups of friends and clans.
Noted that this mode need at least 4 tank companies to play.
Źródło:
http://wiki.worldoftanks.eu/Battle_TypesDoświadczenie zdobywa się za:
Earning Experience
World of Tanks does not go into detail about Experience formulas, but there have been comments on the forums about major parts of the experience system. We know the following:
You will get experience for:
Damage you do to enemy tanks (major factor). You also get a small amount of experience for the overall damage your team does to the enemy.
Critical damage to enemy tanks. This means directly damaging an enemy tank's module/crew. The difference in tier-levels between the tank is taken into account. The higher the tier-level of the tank you damage, the more experience you'll get.
For spotting an enemy tank on the radar (only the first tank to spot each enemy gets the bonus). You will get more experience for discovering an SPG than for a regular tank.
For lighting up an enemy tank while your allies damage it from beyond their range of vision (you get a bonus of 50% of the experience the damager causes - note: this bonus is divided between all tanks that can see the enemy at the time of damage). This means keeping the enemy in the team's radar because he is within your radio range.
Kills -- Bonus experience for enemy tank kills (minor factor), only if you actually got the kill. The difference in tier-levels between the tanks is taken into account. The higher the level of the tank you damage/kill, the more experience you'll get. You gain minimal experience for killing a tank beyond the amount of damage done to kill it. Thus, killing tanks with 1% health will not give you much experience.
Bonus experience for capturing enemy base. Applied only to the tanks in the enemy base circle, not the whole team, proportional to the time spent in the enemy base circle capturing it. That only applies if your team wins by Base Capture. NOTE: More tanks in the circle increases the capture-rate. Base capture-rate is roughly 1 pt per sec per tank (by my observation}. Base capture yields a bonus equal to the experience value of all the enemy tanks, divided among your team in proportion to the experience you gained vs the experience your team gained (if you got 10% of your teams total experience, then you’d get 10% of the base capture).
Bonus experience for restarting the capture counter by damaging an enemy tank which is capturing your base. The amount is not very large, less than 100 exp.
Close Combat -- shooting in some radius (up to about 200m) from the enemy and being in the radius of enemy fire. You don't get much (less than 100 exp), but it still influences your experience gain.
Survival Bonus -- while there is a bonus for a tank's survival, it is very small.
The more your team damages the enemy, the more experience each player on your team gets. Only damage to a killed enemy is taken in account. Coefficient is not that big, but its still experience.
Experience Multipliers
Bonus experience if your team wins: +50% to each player!
You receive double experience for the first victorious battle you participate in each day, regardless of the vehicle you are using. However, this applies to every vehicle you use to win per day. This means that, if you go in a round with all of your tanks and achieve at least one victory to them, you will get doubled experience in every one of them. This is very useful to speedgrind one tank if you manage to hit at least half of the aforementioned experience coefficients.
Free Experience
You gain 5% of your vehicle's experience as free experience. This is a bonus and is not subtracted from the vehicle's experience. Free experience can be used in the research of any vehicle.
Źródło:
http://wiki.worldoftanks.eu/Battle_Mechanics#Earning_Experience